They could be anything, whatever makes it easier to accomplish the final result: be able to tell how many times the object needs to turn on some axis to reach the initial orientation (I know that after the complete revolutions are finished the problem can be trivially solved).
For example, it could have the initial rotation described as a (unit) quaternion; and the rotations over time as constant angular velocity vectors + duration of each rotation, or just angle-axis rotations (with angles not restricted to
![LaTeX Code: \\left[-\\pi, \\pi\\right]](latex_images/19/1970711-0.png)
).
If I had the final rotation axis from start, I believe I could just project the angular velocities along that axis; but can't obtain this axis until all rotations are done (it should be the minimum rotation to reach the initial configuration).
Indeed, Werg22, I forgot to mention, all rotations are around the same center; other axes would just translate the object somewhere else, which is not important, only the orientation.