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Originally Posted by Redcloak
Uh, the most important thing to remember is that Obsidian hasn't released a game yet that didn't get panned as being horribly incomplete or full of bugs. They either have a non-existant Q&A dept, or they're rushing every product out the door.
The games all have big promise and ideas, but typically fail to do the little, ordinary things right.
NWN2: This game may be worth playing in about a year’s time when Obsidian has finished patching this clunky monstrosity, but right now, it’s a strictly average affair.
KOTOR2: A really good RPG, but only if you’re part of the lucky minority that can run the game with none of the huge technical problems everyone else is suffering from.
I had high hopes for the studio when it was founded, but they haven't impressed me with anything yet.
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While I agree with your assessment, I also feel as though they're rushing things out because they're working by contract under someone else's IP... I know I would if I had such deadlines and not hold a game back forever (as Blizzard does all the time, cause they can).
Frankly the amount of content cut out of KoTOR2 (that still kicks about in the game files) really bothers me, but I found NWN2 to be amazing. Buggy, yes, but after the first few patches in the week following release I got on fine.
What I'm most concerned about, and why I'm happy about the handover for this project, is Obsidian's writing team. Fallout 3 was good, yeah, technically speaking. The world was well made, the design was for the most part spot on, but the writing was horrid. It went on like a high school kid's D&D campaign... cept worse. Obsidian has yet to fail on the writing and have consistently delivered in that department (though it must be said not as solidly as Troika did, it's a shame Bloodlines tanked, the writing was solid, and I went back to play Arcanum recently. With the real-time turned off that game is also friggin fantastic). And I mean, that was the best thing about the originals that still makes me go back and play them every so often... the storytelling was just brilliant. Fallout 3 was simply a travesty.
You could've machine gunned the ending to that game and not had much of an effect, it was so full of holes. And what happened to the hundreds of permutational endings they kept mentioning in every interview? There were eight. I could've gotten more possibilities out of a choose your own adventure novel, and they would've been better written.
Don't get me wrong, Fallout 3 creates a wonderful sandbox world... I'll occasionally go back and kick around in it for a bit with my trusty hunting rifle, but RPGs must have a good story to make them good RPGs. Fallout 3 did not. Emil should stick to writing Fantasy... at least he's decent doing that.
And VAMPIRES!? Honestly!? Who thought that was a good idea?
As far as New Reno being fluffed out and given 3D graphics, I'll reserve judgement on that till I see it. But really, all I want is a decent tale set in the Fallout Universe to experience. If they can give me that, then I'll be happy.