Hi. I just started making low money melee maps. This is my first one. I need some help though. I need to know how to get destroyable buildings to stay when the map is on the melee setting. I also need to know how you get minable mineral patches with 0 minerals in them to stay on the melee setting.
Another problem I had was creating ramps pointing other directions than down. I made a couple of my own, but you can build on them and it isnt really going to work. If there is a way to get some stock ramps, let me know.

I wrote some labels on the picture but you can hardly see them. At 12 a'clock, there is a small island expansion. Top right we have a pretty easily defended expansion for the Terrans, and the path leading behind the expo leads to a destination type opening in the back where workers can be picked off. If you look at the middle right there is the Natural expansion with two ramps, the top one being blocked off with a Mineral Block, much like Destination. In the middle there is a Temple blocking a straight path to your opponent. Once destroyed it opens up a permanent path like the blocks in Medusa. And of course the bottom right is the starting location for the player. The Entrance to his base can be blocked with a Barracks and Supply depot fairly easily. Like all good Melee maps this is mirrored on both sides.
A lot of the ramps look shitty, and when you play this map you can actually building on them, something I really need to fix. Also, when I test it on Melee the building in the middle and the mineral blocks arent there. If you know how to correct this, let me know please. Also let me know what you think of the map.