I was following a tutorial on moving clips with the keypad - I got the character moving around fine, but just using 'if (Key.isDown(Key.RIGHT)' type statements, which means the sprite just moves while the key is down. So I tried to come up with a way to make the sprite move continuously using this code attached to an mc:
Code:
onClipEvent (load) {
step = 5;
movieWith = 300;
movieHeight = 300;
this.stop();
_root.dir = "";
}
onClipEvent (keyDown) {
if (Key.getCode() == Key.UP) {
_root.dir = "up";
} else if (Key.getCode() == Key.RIGHT) {
_root.dir = "right";
} else if (Key.getCode() == Key.DOWN) {
_root.dir = "down";
} else if (Key.getCode() == Key.LEFT) {
_root.dir = "left";
}
}
onClipEvent (enterFrame) {
if (_root.dir="right" and this._x<300) {
this.attachMovie("sprite", "bug", 10);
this._x = this._x+step;
this._rotation = 45;
this._xscale = -100;
} else if (_root.dir="left" and this._x>0) {
this.attachMovie("sprite", "bug", 10);
this._x = this._x-step;
this._rotation = -45;
this._xscale = 100;
} else if (_root.dir="up" and this._y>0) {
this.attachMovie("sprite", "bug", 10);
this._y = this._y-step;
this._rotation = 0;
this._xscale = 100;
} else if (_root.dir="down" and this._y<300) {
this.attachMovie("sprite", "bug", 10);
this._y = this._y+step;
this._rotation = 180;
this._xscale = 100;
} else {
this.attachMovie("sprite", "bug", 10);
_root.dir = "";
}
}
How can I fix it? Am I on the right track? Is there a different appraoch?